Overwhelm
Our first active project, built around tension, gameplay, and replayability.
Overwhelm is our first step as a studio and a clear sign of what we care about: fun gameplay, mechanics with depth, and a game that feels good to come back to.
Himmel Entertainment
Indie games in development
We are a small indie studio making the kinds of games we want to play: fun first, strong mechanics, good performance, and systems that actually add to the experience. Overwhelm is the first of several projects we have in the works.
Studio slate
One game is in active development and four more are planned for the future. Different genres, same goal: make something genuinely fun to play.
Our first active project, built around tension, gameplay, and replayability.
Overwhelm is our first step as a studio and a clear sign of what we care about: fun gameplay, mechanics with depth, and a game that feels good to come back to.
Creative direction
We want our games to feel fun in your hands, not just look good in a screenshot.
If the core loop is not fun, nothing else matters. That is the standard.
We love simulation and optimization, but only when they make the game more fun and satisfying.
About the studio
We care about gameplay first. That means mechanics that are fun to learn, fun to improve at, and fun to come back to.
We are especially drawn to simulation, optimization, survival, and systems-heavy ideas, but the goal is always simple: make great games people actually enjoy playing.